Sage Cameo Mapper 1.0
Posted on February 22, 2007 by Mastermind
Today sees the release of two new tools (they've been done for a while, I just haven't released them). The first is Sage Cameo Mapper 1.0. This is a complete rewrite of GenCameoMapper, using C# and the .NET Framework 2.0. This means that you will need to have the .NET Framework 2.0 installed. I think the application installer will check that and prompt you to install it, but I'm not entirely sure. You can find the installer package here. You may receive a warning that the publisher cannot be verified, which is normal, since the binary is not signed by Microsoft. You can feel free to install it if you trust me (The URL listed is for Mastermind Development which is my personal development "firm").
The second project is the Sage Command Set Validator, or Sage CSV. It is another C# application (I think) that will check to ensure that all buttons referenced in the command sets are valid. This can be a source of annoying errors, and somewhat difficult to track (at least I remember it being a hassle). You choose the location of the Command Set file, and it will automatically load the Command Button file from the same location. It will then point out any errors, which you can fix in the big pane (I don't have the INI files handy to test myself, so I'm going on memory...). You can grab the executable in a zip file here. Just extract and double click to run.
Both of these are technically beta, and I don't have any plans to support Sage CSV. I know a couple people have found it useful, so I'm releasing it, but I make no guarantees that it won't destroy your command set or command button file, or if it is compatible with anything other than Generals and Zero Hour. Happy Testing!
Lack of Updates
Posted on March 22, 2005 by Mastermind
I apologize for the lack of updates recently. I tend to get very busy with all the other random things I do, and GenDev suffers accordingly. If you are interested in things I've been working on, you can go to Derelict Studios and check out the promo for their newest mod, Iron Curtain. I was one of the people to help with the recreation of the Red Alert opening sequence that is at the end of that. Otherwise, school work has been taking a lot of my time. I'm hoping to get a new update with something of substance out this week, so keep an eye out.