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GenCameoMapper 3.0.1 Update
Posted on November 4, 2005 by Mastermind
I just updated the download of GenCameoMapper to version 3.0.1. This removed an extra option to import JPEG and BMP images that was not actually supposed to be there. The new version can be found on the downloads page here.
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GenCameoMapper 3 Updates
Posted on July 27, 2005 by Mastermind
Production is progressing very rapidly. This post is to ask for a small number of beta testers for a short closed beta test. I think it's about ready for release, but I want a few other people who aren't me to play with it and try to break it. If you're interested, please contact me on the forums or through e-mail. My e-mail is mastermind2004[at]gm[nospam]ail[dot]com.
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GenCameoMapper 3
Posted on July 27, 2005 by Mastermind
Like a thief in the night, a new version of GenCameoMapper is trying to sneak in. This one is 3.0, and includes some improvements that I've been thinking about for a while. Details are still sketchy, but it has been confirmed that there will be a nice little box showing you the area you have mapped out. It can even be customized in your choice of colors. Mapping multiple files in one session should also finally be possible. And, for those of you that like pretty pictures, here are a couple in development shots of the tool in action. Thanks to Vietnam Reborn for "letting" me use their cameos as an example.
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Site Update
Posted on May 23, 2005 by Mastermind
After a botched backup, with no backup of the GenDev databases, I'm going to give up, and admit that the downloads are broken beyond repair. I'll be finding something new to do download management for me pretty soon, so you can get back to getting your files. Until then, you'll have to look elsewhere.
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Lack of Updates
Posted on March 22, 2005 by Mastermind
I apologize for the lack of updates recently. I tend to get very busy with all the other random things I do, and GenDev suffers accordingly. If you are interested in things I've been working on, you can go to Derelict Studios and check out the promo for their newest mod, Iron Curtain. I was one of the people to help with the recreation of the Red Alert opening sequence that is at the end of that. Otherwise, school work has been taking a lot of my time. I'm hoping to get a new update with something of substance out this week, so keep an eye out.
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